![]() It’s interesting to see something like this returning to F1 games, and it does feel like it’s time for Codemasters to be doing so, expanding the game’s focus away from just what happens on track. ![]() Blaming the aero design for poor performance might knock the team morale and lower the rate and efficacy of upgrades coming to the track, or it could spur them on if you call upon them to redouble their efforts in a more magnanimous fashion. Some teams might be looking for that strong, self-aggrandising attitude when looking for a driver, while others will want the team player, and this determines your standing with each team in the paddock as well as what perks you might be able to get on your contract. Your answers can heap praise on yourself, share it with your team, blame others, and so on, but these will no have deeper links into your career progression. ![]() There’s a hint of Telltale in how you’re given a handful of different answers to her questions, whether it’s something innocuous like how you’re feeling ahead of your first race weekend, quizzing you on a lack of performance, a mistake, or celebrating your success.
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